Across the Mosselle
Victory Conditions
Scoring by Roles:
- Bomber: Bombers will be tasked with the destruction of an enemy target, whether it be a strat item or a field.
- Bomber mission success will be scored based on a percentage of
destruction times 2, combined with the survival rate of the Bombers,
averaged.
under 30% destruction will result in a mission failure
31 to 50% destruction will result in a draw
51 to 70% destruction will result in a minor success
71 to 90% destruction will result in a major success
91 to 100% destruction will result in a supreme success
- Escort: Escort will be tasked with the survival and protection of the bombers.
- Escort mission success will be scored based on the percentage of
bombers that survive times 2, combined with the percentage of enemy
fighters destroyed, averaged.
under 30% bomber survival will result in a mission failure
31 to 50% bomber survival will result in a draw
51 to 70% bomber survival will result in a minor success
71 to 90% bomber survival will result in a major success
91 to 100% bomber survival will result in a supreme success
- Interceptor: Interceptors will be tasked with the destruction of the bombers.
- Interceptor mission success will be scored based on the percentage of
bombers destroyed times 2, combined with the percentage of target left
intact, averaged.
under 30% bombers destroyed will result in a mission failure
31 to 50% bombers destroyed will result in a draw
51 to 70% bombers destroyed will result in a minor success
71 to 90% bombers destroyed will result in a major success
91 to 100% bombers destroyed will result in a supreme success
- Based on number differences, we will adjust scores based on actual numbers in each role compared to the intended % splits:
- Total players should be split as follows with a set up for a 50/50 split.
- bombers 20% (or 40% of side forces)
- escorts 30% (or 60% of side forces)
- interceptors 50% (or 100% of side forces)
Arena Settings
- Icons: short
- Ack Lethality: .4
- Fuel Burn Rate: 1.5
- Fighter and Bomber Warning Range: 53,000 (about 10 miles), variations will be common
- Tower Range: 53,000 (about 10 miles), to display the warning range above
- Allied Radar: off
- Axis Radar: off
- Third Country Radar: full, for utilization of radar operators
- Clouds / Visibility: 12 miles
- Friendly Collisions: off
- Killshooter: off
- Time: 08:00 multiplier 1
- Death Max Count: 4
Designer Notes
- Players have 4 lives in 90 minutes.
- Ideally all pilots should join missions. In the future if CMÂ’s are
given a “mission only” tool players will have to join missions to
participate in the frame.
- This set up intended to provide early bombing runs on one target followed by armour attacks against the other.
- Points are totaled after each frame and after 3 frames the Allied or Axis winner will be announced.
- Top fighter and bomber pilots will be noted in the future on a Close Escort awards page.
CM Notes
- The Setup CM may serve as 3rd country radar operator if no players
are available or willing. It is NOT required that the CM do so.
- Only the fields listed on the map will be active.
Design By
Michael 'BlkKnit' Faughn
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