The Battle of Tunisia - Frame 2
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The Battle of Tunisia The Western Desert was a battlefield with two flanks, the Mediterranean sea and the Sahara Desert. Between this lay the coastal desert over which the British, Austrialian, New Zealanders, Poles, Indians, Ghurkhas, Free French, South Africans, Greeks, Germans, Italians and Libyans would fight. They would bring with them all that modern warefare could supply there forces. The greatest feature of this area was the coastal escarpment west of Mersa Atruh. The Western Desert is an illusory place, at first; it appears flat but in fact provides many hiding places for vehicles. It was the perfect battleground for modern combined arms warfare and would provide the learning grounds for many ideas relating to this modern form of warfare. A form of warfare, which tactical air power, was intrinsically linked. Thus, because of the nature of the Western Desert, the battles ebbed and flowed across Libya and Eygpt and only in 1942 with the help of American aid; Britain was able to push the German-Italian armies back towards Tunisia. Join us for the Battle of Tunisia. Sunday European Campaign for April 2013. SEC for March starts at 8:00 pm UK, 2100 CET, and 3:00 pm EST. All are welcome to participate. Battle Elements and Schedule April 14th  – Youkes-Les-Bains April 21st  – Bizerte April 28th  – Tunis Frame 2 Axis/Allies 50/50 Objectives: Allied: Destroy the port facility at Bizerte to include the Vehicle hangar, Ordnance, Fuel, and Radar. Sink any ships found in Bizerte harbor. Axis: Protect the port of Bizerte from destruction. Axis Aircraft: BF109F (A7) FW190A5 (A8) BF110C4 and C202 (A1) Allied Aircraft: P-40E and P-40F (A6), Spitfire V (V98) Boston III, B-24J, B-25C, P-38G (A70) Restrictions: None Sink weight on the ships is set to MA standard. Victory Conditions: The Allies must destroy the VH and radar at P4 and sink 6 of 10 ships in Bizerte harbor to declare victory on the frame Frame 1 - Arena Setting: 1. Terrain – Tunisia 2. Icon Range - short 3. Wind – 0 kts 4. Time – Start time 0930 5. Fighter and Bomber Warning Range - 36,960 about 7 miles 6. Enemy Collisions - On 7. External view for bombers (F3) - On 8. Visibility – 12 miles 9. Friendly Collisions - Off 10. Fuel – 1.5 11. Ack - .5 12. Kill Shooter - off 13. Tower Range – 36,960 for display to match the above setting. 14. Radar – Off  Designer Notes: Duty CM Flossy  Event Designer: Sasmox Modified by Redtail7 March 2013 |