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Siege of Malta

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Join us to commemorate the Siege of Malta. March 7, 1942 was the date Spitfires first arrived to shore up the desperate British defense of Malta.
 
The small island of Malta played an extremely important role in WWII. It was an ideal base for British airpower to attack axis supply shipping headed to North Africa. The axis knew this, and there were ferocious battles for control of the island, with the Luftwaffe and Regia Aeronautica hurling their aerial might against tenacious, desperate RAF defense. It was a close thing, with the RAF defenders nearly being annihilated on several occasions. Had Malta fallen, the supply to and battles in North Africa could have gone quite differently.
 
On March 7, 1942, Spitfire reinforcements arrived from the carrier HMS Eagle. It marked the first overseas deployment of Spitfires and the beginning of a series of such vital aircraft-carrier reinfocements of Malta.


Welcome to This Day in WWII: the Siege of Malta!
All are welcome to play.
Runs on March 7th, in Special Events II arena at two times:
-- 3 pm Eastern Time
-- 10 pm Eastern Time
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Objective: Kill enemies, sink enemy ships, and destroy enemy ground objects.
 
Event duration: 2 hours, but play as much or as little as you want of that.
 
Unlimited lives.
 
Allies (Bishops):
-- Hurricane II, Spitfire V, Boston III (for balance), Wirblewind (for field defense).
-- No bombs on fighters.
-- Planes enabled at Malta fields of a176 and a177
-- Wirblewind enabled everywhere on land.
-- 2 TG's start in 10.2 (one with cargo ships).
 
Axis (Knights):
-- Bf 109F-4, C.202, Ju 88A-4, He 111, Ju 87D-3, Wirblewind (for field defense).
-- No torps or 500 kg bombs on Ju 88.
-- No bombs on fighters.
-- Planes enabled at a169 and a172 (south coast of Sicily).
-- Wirblewind enabled everywhere on land.
-- 2 TG's start in 12.2 (one with cargo ships).
 
Cargo and transport ships are 1000 lbs or less to sink.
Ships stay down once sunk.
No dot radar is available -- only sector counters.
Ammo Bunkers stay down 10 minutes after destruction.
Ships do not have 8", 5", or quad 40 mm.
Lethality of auto ack turned way down.
 
Points:
-- 1 point per kill of an enemy.
-- 0.2 point per object destroyed.
-- 5 points per enemy ship sunk.
 
Side split 50/50.
 
Arena Settings:
Terrain = italy
ArenaFlags = 13358
CountryChangeTime = 0
ExitWhileMoving = 508
FlightModeFlags = 5248
FuelBurnRateMult = 2.0
GroundAutoLethality[Armored] = 0.1
GroundAutoLethality[Hard] = 0.1
GroundAutoLethality[Soft] = 0.1
RadarMode = 0
StratFlags = 1
TaskGroupCommandCnt = 10
TaskGroupRespawnTime = 360
 
Object Settings:
Bunk Ammo, Down Time = 10
Ship, Down Time = 360
Gun Bat, Down Time = 360
Gun Bat Armor, Down Time = 360
Gun Bat Soft, Down Time = 360
Hard Gun Bat, Down Time = 360
 
For each TG, ".det f07baa 1", ".det f07bat 1".
 
Map of the battle area:
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