Battle of the Coral Sea
Join us to commemorate the Battle of the Coral Sea, which ended on May 8, 1942 (run this year on May 9).
Coral Sea was one of the most-important naval battles between the allies and Japan. It was the first major naval battle following the attack on Pearl Harbor, was the world's first carrier-vs-carrier battle, and was the first battle between Japan and the US where the US was not routed.
The carriers in the battle were the USS Lexington and Yorktown, both fleet carriers, and on the IJN side, the fleet carriers Shokaku and Zuikaku and the light carrier Shoho. Lexington and Shoho were sunk, and Yorktown and Shokaku were heavily damaged.
As a result of the battle, Japan cancelled its invasion of Port Moresby, which it desired as a staging point for attacks on Australia.
Welcome to This Day in WWII: the Battle of the Coral Sea!
All are welcome to play.
Runs on May 8 in Special Events II arena at:
All are welcome to play.
Runs on May 8 in Special Events II arena at:
-- 3 pm Eastern time
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Objective: Kill enemies and sink enemy ships.
Event duration: 2 hours, but play as much or as little as you want of that.
Unlimited lives.
Allies (Bishops):
-- F4F-4 (no DT's, no bombs, no 6 mg's), TBM-3 (torpedo only), SBD-5.
-- Two carriers.
-- c42 and c43 start in 10.8.
-- F4F-4 (no DT's, no bombs, no 6 mg's), TBM-3 (torpedo only), SBD-5.
-- Two carriers.
-- c42 and c43 start in 10.8.
Axis (Knights):
-- A6M2 (no bombs), B5N2 (torpedo only), D3A1.
-- Three carriers.
-- c57 and c58 start in 11.11.
-- c59 starts in 10.11.
-- A6M2 (no bombs), B5N2 (torpedo only), D3A1.
-- Three carriers.
-- c57 and c58 start in 11.11.
-- c59 starts in 10.11.
Auto ack lethality turned way, way down -- be aware auto ack won't save you.
CV's require 10,400 lbs of damage each to sink, CA's and DD's are 2600.
No radar or sector counters.
No 8" guns, 5" guns, or quad 40 mm.
So, torpedo bombers have a chance vs. ack.
Destroyed objects and ships stay down (no respawn).
No radar or sector counters.
No 8" guns, 5" guns, or quad 40 mm.
So, torpedo bombers have a chance vs. ack.
Destroyed objects and ships stay down (no respawn).
Points:
-- 1 point per kill of an enemy.
-- 50 points per enemy ship sunk.
-- 1 point per kill of an enemy.
-- 50 points per enemy ship sunk.
Side split 50/50.
Arena Settings:
Terrain = coralsea
ArenaFlags = 13358
Terrain = coralsea
ArenaFlags = 13358
CountryChangeTime = 0
DownTimeMult = 190
ExitWhileMoving = 508
FlightModeFlags = 5248
FuelBurnRateMult = 2.0
GroundAutoLethality[Armored] = 0.02
GroundAutoLethality[Hard] = 0.02
GroundAutoLethality[Soft] = 0.02
ObjectHardnessMults[SHP] = 1.3 <--- works for about 10 on a side, up it if more attendance
DownTimeMult = 190
ExitWhileMoving = 508
FlightModeFlags = 5248
FuelBurnRateMult = 2.0
GroundAutoLethality[Armored] = 0.02
GroundAutoLethality[Hard] = 0.02
GroundAutoLethality[Soft] = 0.02
ObjectHardnessMults[SHP] = 1.3 <--- works for about 10 on a side, up it if more attendance
RadarMode = 48 (disable friendly counters, disable enemy counters)
ResetAirFieldCnt = 1
ResetTotalFieldCnt = 1
StratFlags = 1
StratFlags = 1
TaskGroupCommandCnt = 6
TaskGroupRespawnTime = 360
TaskGroupRespawnTime = 360
Object Settings:
Gun Bat, Down Time = 360
Gun Bat Armor, Down Time = 360
Gun Bat Soft, Down Time = 360
Hard Gun Bat, Down Time = 360
Ship, Down Time = 360
Ship, Down Time = 360
Destroy 8", 5", and quad 40 mm (".det f32baa 1"; ".det f32bat 1"; and so on).
Weapons settings:
F4F-4: disable drop tanks, bombs, 6 mg's.
TBM: disable bombs and rockets.
A6M2: disable bombs.
B5N: disable bombs.
SBD: no 1600 lb, no 2x100
Battle area: