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SSN 2 RND 3 St Patty's Shamrock Shimmy

 

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S A S F R A S

This round is a make-up for the postponed March race
It will be held on  Mindan09 ,
at A9
 
Racing VOX will be 217(St Patrick's Day)
 
Practice with Parade laps by JVNotch
2:00 pm EST
Brackets will set by
2:45 pm EST
Race start and arena lock
3:00

 
Standard Rules
Take off will be mass take off & assemble in designated holding area.

Competitors will be randomly paired up & bracketed before the race begins
by race officials.

Each pair will be racing against each other and the winner of that bracket will
be determined by the quickest time. The winner of each bracket will advance to the
next bracket.

The event time keeper(the Watchman) will call each racer onto the course by saying
"Racer (name), you are cleared to enter the SASFRAS Course, Good Luck!", at which
time the racer will fly to the starting gate.

Time will start when the racer has passed through the starting gate. Also the racer
must turn smoke on & announce "Smoke on" as they are entering the course. Failure
to do either of these will result in a time penalty for each violation.

The racer will navigate the course as quickly and correctly to have their time ended at
 the Finish gate. Smoke being turned off, followed by the announcement of "smoke off"
will symbolize the successfull completion of the course at the finnish gate.

Each racer's time will be computed immediately after the completed run and announced
by the Watchman.

The second competitor, of the pair, will be called onto the course in the same manner as
the first.


 Course Description


1.     When racer is announce onto the course, one at a time, said pilot will proceed to
the starting set of Bomber Hangars on the big pad, heading from NW to SE. While passing between
these hangars, the pilot must turn on smoke on & announce "Smoke on". This will start
the clock running.

2.   Once thru the Starting gate the racer will continue to the Fighter Hangars & at the
Fighter Hangar on the left, will make a left turn for approximately 270 degrees of
travel. We will call this Fighter Hangar #1 

3.   The next pylon will be Fighter Hangar #2, where another left turn will needed fo 270 degrees.

4.   Now that 2 of the leaves of our clover are traversed, our racer must continue on to the 3rd
leaf, which is Bomber Hangar #2. Making a 270 degree left turn will put he pilot in line tomake
the last leaf.
 
5.   One more sweeping, 270 degree turn around Bomber Hanger #1 and our
fearless racer should be pointed SE, ready for the Turn-Around gate

6.   At the Turn-Around gate(designated by the Offset Fighter Hangar & the Ammo Bunker),
the Watchman will be looking for the racer to perform a Half Cuban Eight manuever
to re-enter the course, flying it in reverse order


7.   As the racer exits the course, by passing between the Bomber Hangars, they
must turn off smoke and announce "Smoke off".  This will stop the clock.

8.   After penalties have been added in, the pilot that was on the course will be told their time.

Notes:
The 'Watchman'  has final say over the time of each racer. Lag will not be considered in the final
assessment of overall time announcements

A knife-edge manuever is accomplish by flying with the wings perpindicular to the ground
while in forward motion. As a reference, level flight is when the wings are parralel to the ground
in forward motion

The Half-Cuban Eight is a very specific manuever. It is performed by pulling back on the stick &
initiating a loop. Instead of continuing through the loop to level out, the pilot will roll the plane 180
degrees on the back, diving side of the loop. Done correctly, the pilot will be heading 180 degrees
from the direction entered from

Penalties:

2 seconds for not turning smoke on
2 seconds for not announcing "Smoke on"
5 seconds for missing an obstacle
2 seconds for breaking altitude restrictions
2 seconds for high-sticking
2 seconds for not turning smoke off
2 seconds for not announcing "Smoke off"

Disqualification:
Crashing will disqualify a racer for that heat.
5 minutes or more on the course will disqualify a racer for that heat.
Entering course without knowledge or permission of the watchman will disqualify the racer for the
duration of the race.

For offline practice:

You will first need to set down times for the objects you are about to blow up for the course.
You can accomplish this in offline play by choosing options>arena setup>object settings. At this
menu, set each of the following to 60,000 mins:
Bomb Hgr
Bunk Ammo
Bunk Fuel
Ftr Hgr
Veh Hgr
This should keep the objects down long enough to practice Smiley

Now to blow up the appropriate buildings choose options>arena setup>destroy objects. Here is
a list of the stuff you need to destroy:
F09BMH000
F09BMH001
F09FTH000
F09FTH001
F09FTH006
F09AMB001
This should set up the gates for your course off-line.
 
The fuel burn for these courses shall be .5   That way it should be about the pilot speed as
opposed to the plane setup

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