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SSN 3 RND 3 Labor Day Regatta

S. A. S. F. R. A. S.
 
Sunday, September 12th's race course will be in Bishop's Territory on  Mindanao09!
Right smack in the middle at Scenic P66
  alt
The plane will be the RV-8 with fuel set to .5 .
(type  '  .plane 89  '  in the hangar, then goto tower, then back to hangar & it should be there!)
 
Racing Radio Frequency shall be 108
 
Parade laps will start around 6pm EST. The brackets will be set by 6:45pm EST. Starting promptly at
7pm EST.
 
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Competitors will be randomly paired up & bracketed before the race begins by Watchman.
 
Each pair will be racing against each other and the winner of that bracket will be determined by the
quickest time. The winner of each bracket will advance to the next bracket.
 
The event time keeper(the Watchman) will call each racer onto the course by saying "Racer (name), you are
cleared to enter the SASFRAS Course,Good Luck!", at which time the racer will fly to the starting gate.
 
Time will start when the racer has passed through the starting gate. Also the racer must turn smoke on &
announce "Smoke on" as they are entering the course. Failure to do either of these will result in a time
penalty for each violation.
 
The racer will navigate the course as quickly and correctly to have their time ended at the Finish gate.
Smoke being turned off, followed by the announcement of "smoke off" will symbolize the successfull
completion of the course at the finnish gate.
 
Each racer's time will be computed immediately after the completed run and announced by the Watchman.
 
The second competitor, of the pair, will be called onto the course in the same manner as the first.[/center]
 

Labor Day Regatta
 
1.   All pilots will assemble in the Conning Tower of Task Group 70. After TG 70 is jumped into place, racers will be
ordered to take off & assemble to the NW of P66. Once in the holding area, each racer will be called to the
starting gate, which will be the NE pair of fuel bunkers. Our pilot must turn smoke on & announce "Smoke on". This
will start the clock running.
 
2.   Once thru the Starting gate, the racer will proceed to the next gate, which is formed by the
pair ammo bunkers to the S. Our fearless racer needs to perform a Knife-edge here.
 
3.   Flying out past he smoke stack of the Carrier moored in port, the racer must execute a sweeping left turn to fly
below and between the smoke stack of the CV & the antennas of the Cruiser.
 
4.   The next marker is the ammo bunker immediately to the right of the Cruiser. Stay left of this marker, swerve right
around the Radar tower, then left around the VH to line up for the quad turn-around .
 
5.   The Quad Turn-around will be the group of four Fuel bunkers on the pier to the SE. The racer will enter this
gate from the E heading W. Proceed through the middle of the Quad & execute a right 270 degree turn to fly
back through our gate on a N to S heading. After threading the quad for the second time, another 270 degree
turn to the right should have our pilot heading from W to E.
 
6.   Out of the Quad Turn-around gate, all the racer must do is navigate the course in reverse. At the
finish gate, our brave pilot must turn off the smoke & announce smoke off. This action will stop the
clock.
 
7.   After penalties have been added in, the pilot that was on the course will be told their time.
 
 
 
 
Notes:
The 'Watchman'  has final say over the time of each racer. Lag will not be considered in the final
assessment of overall time announcements
 
A knife-edge manuever is accomplish by flying with the wings perpindicular to the ground while in forward
motion. As a reference, level flight is when the wings are parralel to the ground in forward motion.
 
 
 
Penalties:
 
2 seconds for not turning smoke on
2 seconds for not announcing "Smoke on"
2 seconds for missing an obstacle
2 seconds for breaking altitude restrictions
2 seconds for high-sticking
2 seconds for not turning smoke off
2 seconds for not announcing "Smoke off"
 
Disqualification:
 
Crashing once will be at the mercy of your fellow racers to decide if you can proceed
 
Crashing twice will disqualify a racer for that heat.
 
5 minutes or more on the course will disqualify a racer for that heat.
 
Entering course without knowledge or permission of the watchman will disqualify the racer for the duration of
the race
 
Track notes
Destroy all Ammo & Fuel bunkers. Also destroy the Vehicle Hangar.  Down times need to be set at 60,000 min for these destroyed buildings so they stay burning for markers for a long time. Fuel burn is .5

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