Race Tracks
Season 16 Race 2: Stuka in the Mud
Season 16 Race 2 Stuka in the Mud
Event will run Tuesday, 2 June, 2009 10:00 PM Eastern
9:00 PM Central, 8:00 PM Mountain 7:00 PM Pacific time,
and preregistration is NOT required but reading the arena message IS.
9:00 PM Central, 8:00 PM Mountain 7:00 PM Pacific time,
and preregistration is NOT required but reading the arena message IS.
Please review the arena message before asking the CM questions about the course.
Course Designed by: Golfer
Terrain: Okinawa
Start Field: A-12 (Knight)
VOX Channel: 200
Plane: Ju-87 Stuka WITH 1800kg Bomb
Start Field: A-12 (Knight)
VOX Channel: 200
Plane: Ju-87 Stuka WITH 1800kg Bomb
Fuel Burn: 2.0
Fuel Load: Affirmative
Fuel Load: Affirmative
Takeoff: SW
Views: F1, F3, and F5
Heats: 3
Laps Per Heat: 4
Start: Tower Spawn Out to SW
Views: F1, F3, and F5
Heats: 3
Laps Per Heat: 4
Start: Tower Spawn Out to SW
Finish: Successful Landing on RUNWAY ONLY
Spawn SouthWest on command and make a left around
the Water/Radar towers
Fly between the radar towers at the town
turning right to the city
turning right to the city
Fly from left to right under the bridge
continuing right to the airfield
continuing right to the airfield
Fly between the radar/water tower at the field
making a left around the shore battery
making a left around the shore battery
Continue south toward the next city to fly from
right to left under the bridge
right to left under the bridge
Keep the left turn in back to the airfield
to fly under the pad bomber hangar
to fly under the pad bomber hangar
You must retain your 1800kb Bomb until through the BH completing lap 1.
Releasing the bomb early will cost a 360 or if discovered in film with no 360 a DNF.
Once through the BH on the final lap LAND ON THE RUNWAY to complete your heat. You must land successfully on the runway. NO taxiways or pad landings count.
***Relay Race***
Heat 3 will be a team event with individual results counting for the nights scores based on fastest lap time. Team results will be gathered and the data analyzed for future use in either XAR or Enduro events.
Teams will be divided into "full rosters" of 6 using smaller groups and individuals to fill in gaps as needed. Prior to Heat 3 Golfer will request the order the racers will fly from the team captains.
Racers will go in consecutive order for one lap with the 1800kg bomb attached and may drop it after passing through the grass BH.
Times will be based on spawn/end times in the logs.
Once the first racer of the team spawns out, the next player may spawn in. Films will be running and if you spawn early you will be given assessed a 360 turn if you believe this is the case. If upon film review you spawned early and no 360 flown you will be given an individual DNF.
The first team to complete the race will win bragging rights and a virtual imaginary cookie.
Thank you for participating in the first running of a Relay Race!