The Defense of Caen
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Screenshot by Molsman
Operation Goodwood, a British attack on German forces near the northern French city of Caen, has been called, by at least one historian, “the largest tank battle the British Army has ever fought.†Over 1,100 British tanks took part, with some authorities giving a figure as high as 1,300. Battling against 377 German tanks, the British had as their objective gaining control of Caen, from which they could then liberate the rest of the occupied country. Not all went as planned for the British, however, with the Germans preventing a complete breakthrough. The British advanced a further seven miles to the east of the city. The force of the attack, although by no means conclusive, confirmed the Germans’ fears that the British and Canadian forces on the eastern side of the Allied battle zone were their most dangerous enemies.
Knights 50%: Axis Field 134
Bishops 50%: Allied Field 124
Vehicles:
Allied:
M4a3/75
m4a3/76
Sherman Firefly
M3
Axis:
Panzer IV-H
Panzer IV-F
Panther G (Base and City Defense only)
Tiger 1 (Base Defense Only)
Operation Goodwood, a British attack on German forces near the northern French city of Caen, has been called, by at least one historian, “the largest tank battle the British Army has ever fought.†Over 1,100 British tanks took part, with some authorities giving a figure as high as 1,300. Battling against 377 German tanks, the British had as their objective gaining control of Caen, from which they could then liberate the rest of the occupied country. Not all went as planned for the British, however, with the Germans preventing a complete breakthrough. The British advanced a further seven miles to the east of the city. The force of the attack, although by no means conclusive, confirmed the Germans’ fears that the British and Canadian forces on the eastern side of the Allied battle zone were their most dangerous enemies.
Knights 50%: Axis Field 134
Bishops 50%: Allied Field 124
Vehicles:
Allied:
M4a3/75
m4a3/76
Sherman Firefly
M3
Axis:
Panzer IV-H
Panzer IV-F
Panther G (Base and City Defense only)
Tiger 1 (Base Defense Only)
SdKfz 251
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Objectives Allies will spawn in from 124 SW Spawn and Attack the City
and Base at field 134 (City of Caen). Allies will have a 5 minute window
to spawn in and start their way towards City of Caen. If enough allied
Players they must hit both City and Field if not the Field will be main
Priority. Axis Forces will only be able to spawn in from the Base and
drive out to the City and set up a Defense around the Field.
Scoring:
City Buildings: 5 points each
FH: Â Â 20 Â points
BH: Â Â 20 points
Ords: 10 Points
Fuel: Â 5 Points
Acks: 2 Points
All Gv's 15 points each
Arena Settings:
1. Terrain - BoB40
2. Icon Range - Short
3. Radar - Off
4. Fighter and Bomber Warning Range - 21,120 (about 4 miles)
5. Ground Vehicle Warning Range - 21,120 (about 3 miles)
6. Tower Range - 21,120(for display to aid players, set to match the above setting)
7. Visibility - 5 miles
8. Wind - none
9. External view for bombers (F3) - on
10. Friendly Collisions - off
11. Enemy Collisions - on
12. Kill Shooter - off
13. Fuel - 1.5
14. Ack - 0.1
15. Time - 06:00x2
16. Object downtime set to 5 that places field guns down for 150minutes and buildings down for 300min longer then the event will be running
17. Vh Hardness to be set at 27.813
Designer Note: Axis have a 5 minute hold time to allow British Gv's get close to the crossing. Also Vh is untouchable for Allies. Resupplying is allowed. Unlimited Life Event.
Designer
Molsman 2014
Scoring:
City Buildings: 5 points each
FH: Â Â 20 Â points
BH: Â Â 20 points
Ords: 10 Points
Fuel: Â 5 Points
Acks: 2 Points
All Gv's 15 points each
Arena Settings:
1. Terrain - BoB40
2. Icon Range - Short
3. Radar - Off
4. Fighter and Bomber Warning Range - 21,120 (about 4 miles)
5. Ground Vehicle Warning Range - 21,120 (about 3 miles)
6. Tower Range - 21,120(for display to aid players, set to match the above setting)
7. Visibility - 5 miles
8. Wind - none
9. External view for bombers (F3) - on
10. Friendly Collisions - off
11. Enemy Collisions - on
12. Kill Shooter - off
13. Fuel - 1.5
14. Ack - 0.1
15. Time - 06:00x2
16. Object downtime set to 5 that places field guns down for 150minutes and buildings down for 300min longer then the event will be running
17. Vh Hardness to be set at 27.813
Designer Note: Axis have a 5 minute hold time to allow British Gv's get close to the crossing. Also Vh is untouchable for Allies. Resupplying is allowed. Unlimited Life Event.
Designer
Molsman 2014
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