Night Hunters
Night Hunters
Artist Credit:
23 February 1943
The RAF and USAAF bombed German targets around the clock during the early months of 1943 into the month of March. Area bombing along with precision bombing were delegated to specialty squadrons. The RAF focused on night raids making night fighting a unique yet deadly skill.
The Luftwaffe was up to the challenge and the BF110 proved to be very successful as a night hunter. In the dark night sky, both sides depended on radar reports and on-board tracking devices that were often jammed or outdated depending on the other sides latest invention.
This Snap-Shot represents a typical RAF night mission to destroy industrial targets in Germany while Luftwaffe pilots use all their skill and technology to prevent the bombs dropping on their Fatherland.
Arena
SEA
Country Percentages
RAF 70%
LW 30%
Allies:
Units:
115 Squad RAF A56-Little Snoring
Lancaster III - 100% Fuel, 14X1000lb bomb load, formation activated 60%
627 Squad RAF A3-Woodhall Spa
Mosquito Mk VI 100% Fuel, DTs, No Ordnance 40%
Orders:
Roll A7
Lancaster's attack and destroy one or both targets
Alpha Dortmund (Marburg) Radar Works 11,13,6
Beta Ammo Factory in 12,14,2
Mossies act as pathfinders, escorts and night hunters (to be decided by C/O)
Restrictions:
None
Axis:
Units:
I.NJ-G4 A23-Florennes
Bf 110G-2 100% Fuel, DTs Optional, No Ordnance, second weapons selection (2X20, 2X20, 2X30, 1X7.9) 100%
Orders:
Roll Frankfurt A4
Defend ground targets and destroy RAF
Restrictions:
LW may not pursue RAF beyond the vertical 9 line.
Victory Conditions
Lancaster - 20
Mosquito - 15
BF110 - 15
Radar factory - 30
Complete Ammo structure - 25
Partial Ammo structure - 10
Ack - 5
Arena Settings
1. Terrain Rhinewin
2. Icon Range - short
3. Wind - NE @ 20kts 8k - 28k
4. Time- 20:30 x1
5. Fighter and Bomber Warning Range - 63,360 (about 12 miles)
6. Enemy Collisions - on
7. External view for bombers (F3) - on
8. Visibility - 15 miles
9. Friendly Collisions - on
10. Fuel - 2.0
11. Ack - 0.3
12. Kill Shooter - off
13. Tower Range 63,360 (for display to aid players, set to match the above setting)
14. Radar - Full Tower, Bar dar above 500'
Designer Notes
Length of Play - 2 Hours +
No set altitude for Lancaster?s (NOE or High Altitude)
One Life Event (LW use rearm pads anywhere on Continent)
CM Notes
If Mossie pathfinder reaches targets a small structure may be detonated to represent ground flare.
Design By
Hening 880FAA
Updated 04/08 by 68Raptor