DUNKIRK
DUNKIRK
Introduction
The BEF (British Expeditionary Force) is escaping from mainland Europe after a crushing defeat by the Vehrmacht and Luftwaffe. The RAF in Operation DYNAMO is flying top cover to protect the retreating British ships that are returning the British Army to England. The Luftwaffe will stop at nothing to destroy this force. Who will prevail! Join the Aces High community in this dash of destiny in the battle of “DUNKIRK”.
Country Percentage
Axis 50%
Allies 50%
Event Planeset
Aircraft Ordnance
JU87D3 - 1x 500 Kg bombs
HE111H - 8x 250 Kg bombs
Map
Victory Conditions
This event is a one side defend and one side attack scenario. The Allies must prevent ships from being sunk. The Axis must sink a number of ships to win each frame. The winner will have earned the points necessary to claim victory for the event.
Special Event Rule
- This is a multi-life event after the first hour. Pilots may re-plane for another flight if they are shot down, killed, ditch, or otherwise cannot rearm on a friendly rearm pad after the first hour of play has expired.
- Combatants may rearm at any friendly base.
- Ordnance for each aircraft will be set by the setup CM in the hangar.
- The attackers will have up to T+60 to make their initial attack.
- Luftwaffe fighters MAY NOT strafe enemy ships. (No Exceptions) Ships that are destroyed by strafing will not be counted towards the total score.
- Destroyed targets are down for the remainder of the frame.
Scoring
Arena Settings
Terrain map: BOB40
Fuel burn rate: 1.0
Anti-aircraft gun strength: 0.3
Bombsight calibration: AUTOMATIC (MA standard)
Icons: 3.0K yards (9,000 feet)
Sector Radar ("bar dar"): OFF
Dot Radar: OFF
Fighter and Bomber warning range: 52,800 feet (10 miles)
Tower range set to 79,200 feet (for display only, to match the above setting)
Haze range: 12 miles
Friendlycollisions: OFF
Enemy collisions: ON
Kill shooter: OFF