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Operation Panzerfaust

 Operation Panzerfaust

 

Hungary, Late 1944

 

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In October 1944, the ruling Hungarian government was in negotiation with the Allied powers in order to secure a separate peace, despite being a signatory of the Tripartite Pact.  The German leadership received warnings of Hungary's actions, with Hitler ordering swift action.  In a daring raid labled Operation Panzerfaust, German commandos kidnapped the son of the Hungarian regent, Miklos Horthy, and held him hostage demanding Horthy abdicate his position. 

Once German forces had installed a friendly government in Hungary, they awaited the beginning of the Russian push westward.  Only a few weeks after Panzerfaust, the Russian offensive began.  By mid-November, Russian forces had entered the suburbs of Budapest, with a siege of the city beginning in December, and lasting until February 1945, when the last city defenders surrendered.

This FSO setup will attempt to replicate the period after the conclusion of Operation Panzerfaust and the beginning of the siege of Budapest (October - December 1944) in three frames.

Frame 1:  08 Jan, 2010 (0600 Game T-Time)
Frame 2:  15 Jan, 2010 (1000 Game T-Time)
Frame 3:  22 Jan, 2010 (1400 Game T-Time)

Scoring:

Objective based scoring will be used.  50% of each frame's score will be for air-to-air kills, with the remaining 50% being divided between 6 air-to-ground objectives each frame.  Each air-to-ground objective will be worth a total of 8.3 points.  Objective scores will be based on victory criteria that will be published in each frames objectives. 

Air-to-Air

Air-to-air score will be worth 50 potential points each frame.  The total number of aircraft that lift for each side will be tallied and added together using their respective point totals.  That number is the total aircraft potential for each side.  All single engined fighters will be worth 1 point.  All aircraft with multiple crewmembers will be worth 1.25 points.  To reach the percentage score, the total points scored will be divided by total aircraft lifted.  For example, if 60 P-40, 20 Il-2, and 14 A-20 aircraft launch, and 20 P-40, 10 Il-2, and 2 A-20 aircraft are shot down, the Germans would score (20) for P-40, (12.5) for Il-2, and (2.5) for A-20.  The total value destroyed (35) is divided by the total number launched (94) to get a percentage (37%).  That percentage is used to modify the 50 potential air-to-air points i.e. (35) / (94) = 37%; 50 X .37 = 18.5.  So, in this example, the Germans would score 18.5 points for air-to-air victories.

Safe Landings.  Either side that achieves a "landed safely" on the FSO logs for 50% or more of the total sorties launched shall receive 110% of their air-to-air score.  Ditches and unabated crashes will count against the bonus, including those discos, ditches, and crashes that occur as pilots get sorted at the beginning of the frame.  So, squadron COs and CIC's are encouraged to have everyone organized prior to taking off at the beginning of each frame.

Air-to-Ground

Air-to-ground score will be worth 50 potential points each frame.  Each of the 4 target objectives will be worth 10 points to either side.  The Allies and Germans will be awarded points based on victory conditions listed in each frame?s objectives.  Target objectives will consist of strategic targets only.  Each objective will have its own victory conditions that will define who receives points, and for what destruction criteria.  Both sides will have an equal potential to score the same points for each objective.

Plane Set:

Russian:

P-39Q     (Min 36)
La-5FN    (Max 48)
Yak-9U    (Max 48)
Yak-9T    (Optional/24 Max)
A-20      (Max 36)
IL-2      (Max 36)

Axis:

Bf-109G6  (Min 36)
Bf-109G14 (Max 48)
Bf-110G   (Max 36)
Fw-190A8  (Max 48)
Fw-190F8  (Max 36)
Ju-88     (Min 36/No forms)
Ju-87     (Optional/24 Max)

Special Rules:

   --Manual calibration will be used for bombers

Arena Settings:

   --Hungary Map
   --Fuel Burn 1.5
   --Icons Short
   --.3 Ack
   --Fighter and Bomber Warning Range 48,000 (~8 nautical miles)
   --Tower Range 48,000 (~8 nautical miles, To Match Warning Range)
   --Visibility 17 Miles
   --Wind speed will vary with altitude and frame.  See Objectives
   --Radar Off
   --Enemy Collisions On
   --Friendly Collisions Off
   --Killshooter Off
   --Takeoff time per frame descriptions above

Contact all the squads on your side at:

http://ahevents.org/fso/view_assignments.html
 
Updated FSO Rules at:

http://ahevents.org/fso-related/fso-rules.html

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