RED GUARDS: The Crimea 1944
RED GUARDS: The Crimea 1944
Within the Soviet Air Force the title Guards carried the ultimate recognition of a regiments courage and achievement. Guards fighter regiments were found in both the Soviet Air Force and the Soviet Naval Air Forces in the Second World War. Each such regiment was given its own banner and many fighters within these units were adorned with the banner on the nose. As the Russians gained experience and better equipment the number of such veteran units expanded. Many of the Russians leading aces flew with or commanded Guards units at some point in their careers. The Luftwaffe pilots came to recognise the markings as an indication of having tangled with veteran fliers especially when compared to the early days of the war.
On the 14th of January 1944 the Russian Leningrad Offensive opened. During the drive to releive the beseiged city the Russian forces in the south conducted offensives of their own. Commencing on the 30th of January the 3rd and 4th Ukranian Fronts launched fresh attacks on Field Marshal von Kliest's Army Group A holding the area north of the Black Sea. Despite tenacious resistance by his forces Kleist was forced to withdraw towards Odessa and elements of the German 6th and 8th Armies were cut off. On 10th April Kleist was forced out of Odessa and the Russian lines advanced almost as far as Brest-Litovsk. The last rail link for the Germans between Poland and southern Russia had been cut in March with the capture of the city of Chernovtsy by 1st Ukranian Front. The abandoned German 17th Army was driven from the Crimea and Sevastopol eventually fell on the 12th of May.
The losses in the Ukraine were a strategic setback for the Germans as the regions rich minerals were needed to supply the Reich. Kliest was amongst the army commanders ousted in the aftermath of the campaign having disobeyed Hitler's no retreat orders in allowing his armies to break out west to avoid being overrun.
This FSO recreates the air battles over the Black Sea region and southern Ukraine in the winter of 1943-44.
Country Percentages:
Axis 50%
Allied 50%
Allied 50%
Field Assignments:
Axis Bishop
Allies Knight
CM Rook
OOB:
Axis (Luftwaffe):
Allies Knight
CM Rook
OOB:
Axis (Luftwaffe):
Fw 190A-5 (max 48)
Bf 109G-6
Bf 109G-2
Bf 110G-2
Ju 88A-4 (min 18 players)
Bf 109G-6
Bf 109G-2
Bf 110G-2
Ju 88A-4 (min 18 players)
Soviet (VVS):
LA-5FN (max 48)
Yak-9T
P-39Q
P-40N (max 48)
A-20G
IL-2 Sturmovik
B-25C "glass nose"
Yak-9T
P-39Q
P-40N (max 48)
A-20G
IL-2 Sturmovik
B-25C "glass nose"
Special Rules and Ordnance Restrictions:
* All aircraft must be used by a minimum of 12 *players*.
* ALL AIRCRAFT ARE TO BE LANDED AND THE PLAYERS TOWERED OUT BY FRAME END OR WILL BE CONSIDERED SHOT DOWN AND THE CREWS KIA.
* The B-25 will have the strafer options disabled.
* ALL AIRCRAFT ARE TO BE LANDED AND THE PLAYERS TOWERED OUT BY FRAME END OR WILL BE CONSIDERED SHOT DOWN AND THE CREWS KIA.
* The B-25 will have the strafer options disabled.
* Drop tanks are disabled for all aircraft.
* The area of the Black Sea terrain south of the 4x line is OUT OF BOUNDS to game play. It represents the areas of nuetral Turkey.
Scoring:
Aircraft Pts
---------------
Bomber = 10 pts
Fighter = 5 pts
---------------
Bomber = 10 pts
Fighter = 5 pts
Attack = 5 pts
Landing Bonus = 5 pts
Landing Bonus = 5 pts
Target Pts
---------------
Gun = 1 pt
Ammo Bunker = 3 pts
Barracks = 3 pts
Radar = 3 pts
Vehicle Hangar = 25 pts
Fighter Hangar = 25pts
Bomber Hangar = 25 pts
Town Building = 3 pts
Factory at strategic target = 3 pts
Truck in convoy = 1 pt
Train = 2 pts
---------------
Gun = 1 pt
Ammo Bunker = 3 pts
Barracks = 3 pts
Radar = 3 pts
Vehicle Hangar = 25 pts
Fighter Hangar = 25pts
Bomber Hangar = 25 pts
Town Building = 3 pts
Factory at strategic target = 3 pts
Truck in convoy = 1 pt
Train = 2 pts
Cruiser = 100 pts
Destroyer = 50 pts
Victory Conditions (% Ratio):
+ 25 Decisive
+ 5-25 Strategic
+ 1-5 Tactical
0-1 Draw
+ 5-25 Strategic
+ 1-5 Tactical
0-1 Draw
Arena Settings:
- Black Sea terrain
- Fuel burn 1.0
- Icons friendly 3k/enemy 3k
- 0.3 Ack
- Fighter and Bomber warning range 42,000 (about 8 miles)
- Tower range set to 42,000 (for display only to match the above setting)
- Haze/fog full visibility (17 miles)
- Radar off
- Enemy collisions on
- Friendly collisions off
- Killshooter off
- Time: 15:00 ( 3PM ) Game Clock
- Formations: On
- Bomber calibration: Manual
- Wind: 0K-18K SE TO NW - Speed 5
18K-24K SE TO NW - Speed 10
24k+ - Speed 100 downdraft (Alt limiter)
- Fuel burn 1.0
- Icons friendly 3k/enemy 3k
- 0.3 Ack
- Fighter and Bomber warning range 42,000 (about 8 miles)
- Tower range set to 42,000 (for display only to match the above setting)
- Haze/fog full visibility (17 miles)
- Radar off
- Enemy collisions on
- Friendly collisions off
- Killshooter off
- Time: 15:00 ( 3PM ) Game Clock
- Formations: On
- Bomber calibration: Manual
- Wind: 0K-18K SE TO NW - Speed 5
18K-24K SE TO NW - Speed 10
24k+ - Speed 100 downdraft (Alt limiter)
Designer's Notes:
Design by Warloc