"Scratch One Flattop!"
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"Scratch One Flattop!" (version 1.1)
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The Battle of the Coral Sea - May 04-08, 1942
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For nearly half a year after the attack at Pearl Harbor, Japan had enjoyed victories, one after the other: Guam, Wake, Hong Kong, Singapore, and more. To isolate Australia from her American allies, Japanese military planners decided to seize Port Moresby in New Guinea and Tulagi in the Solomon Islands. Two fleet carriers, Shokaku and Zuikaku, plus a light carrier, Shoho, were to provide air cover for the invasion fleets and surface forces.
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US Navy signals intelligence ferreted out the details of this plan. The American carriers Lexington and Yorktown were positioned in the Coral Sea to counter the Japanese.
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For the first time in the history of naval warfare, opposing fleets would fight an entire battle without either side’s ships ever sighting or firing at each other. Carrier-based aircraft would take the fight to the enemy.
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During the first day of the carrier battle, American search planes found the Japanese force guarding the Port Moresby invasion fleet. A large airstrike was launched. After inflicting mortal damage on the Japanese carrier Shoho, Lt. Cmdr. Robert E. Dixon radioed to the Lexington, “Scratch one flattop!â€
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AIRCRAFT TYPES AND NUMBERS:
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Axis: 55%
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 A6M2 "Zero" - 60 MAXIMUM
 B5N2 "Kate" - 30 minimum
 D3A1 "Val" - 30 minimum
 G4M1 "Betty" - 4 MAXIMUM
 - All 3 of the carrier-based aircraft types must be used in each frame.
 - Use of land-based planes is optional.
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Allies: 45%Â
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Allies: 45%Â
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 F4F-4 "Wildcat" - 60 MAXIMUM
 TBM-3 "Avenger" - 30 minimum
 SBD-5 "Dauntless" - 30 minimum
 B-25C "Mitchell" - 4 MAXIMUM
 - All 3 of the carrier-based aircraft types must be used in each frame.
 - Use of land-based planes is optional.
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RULES:
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 1.) no more than 70 aircraft may be based on an aircraft carrier
 2.) at least 10 aircraft must be assigned to defend each fleet
 3.) all fleets must be attacked within the first 60 minutes of the frame
 4.) all fleets must be assigned to be attacked by at least 20 aircraft (strike, sweep and/or escort)
 5.) this is a one life event
 6.) bomber formations are not enabled
 7.) fighters (A6M and F4F) may not carry bombs or rockets (drop tanks are optional)
 8.) the USN F4F-4 is a stand-in for the correct F4F-3 and so must use the 4-gun armament
 9.) carrier-based torpedo planes (B5N and TBM) may not carry bombs or rockets
 10.) land-based search planes (G4M and B-25) may not carry ordinance (stand-ins for reconnaissance flying boats)
 11.) B-25C "Mitchell" is the glass-nosed variant, not the strafer
 12.) players may not man guns at airfields or on ships
 13.) players who have lost their aircraft may join as gunners to any dive-bomber, torpedo plane, or search plane
 14.) fleets must stay in their assigned zones on the map
 2.) at least 10 aircraft must be assigned to defend each fleet
 3.) all fleets must be attacked within the first 60 minutes of the frame
 4.) all fleets must be assigned to be attacked by at least 20 aircraft (strike, sweep and/or escort)
 5.) this is a one life event
 6.) bomber formations are not enabled
 7.) fighters (A6M and F4F) may not carry bombs or rockets (drop tanks are optional)
 8.) the USN F4F-4 is a stand-in for the correct F4F-3 and so must use the 4-gun armament
 9.) carrier-based torpedo planes (B5N and TBM) may not carry bombs or rockets
 10.) land-based search planes (G4M and B-25) may not carry ordinance (stand-ins for reconnaissance flying boats)
 11.) B-25C "Mitchell" is the glass-nosed variant, not the strafer
 12.) players may not man guns at airfields or on ships
 13.) players who have lost their aircraft may join as gunners to any dive-bomber, torpedo plane, or search plane
 14.) fleets must stay in their assigned zones on the map
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SCORING:
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 Fighter Aircraft: 1 point
 Single-engined Bomber: 3 points
 Multi-engined Patrol Plane: 5 points
 Destroyer: 5 points
 Cruiser: 5 points
 Aircraft Carrier: 25 points
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 Survival Bonus:
 2 points for each pilot that lands on any friendly CV or base at the conclusion of her last sortie
 2 points for each pilot that lands on any friendly CV or base at the conclusion of her last sortie
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AXIS FLEETS:
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 Shoho  - Carrier Fleet C95 - in area bounded by 7-9, 9-9, 9-7, 7-7
 Junyo - Carrier Fleet C88 - in area bounded by 11-8, 13-8, 13-6, 11-6
 Zuikaku - Carrier Fleet C97 - in area bounded by 15-8, 17-8, 17-6, 15-6
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ALLIED FLEETS:
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 Hornet   - Carrier Fleet C11 - in area bounded by 6-4, 8-4, 8-2, 6-2
 Lexington - Carrier Fleet C22 - in area bounded by 10-3, 12-3, 12-1, 10-1
 Yorktown - Carrier Fleet C23 - in area bounded by 14-3, 16-3, 16-1, 14-1
 Lexington - Carrier Fleet C22 - in area bounded by 10-3, 12-3, 12-1, 10-1
 Yorktown - Carrier Fleet C23 - in area bounded by 14-3, 16-3, 16-1, 14-1
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AXIS ACTIVE BASE:
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 A61 (in sector 7-12-3)
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AXIS BASES: (friendly bases, planes may land but no planes enabled)
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 A59Â
 A60Â
 A65Â
 A66
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ALLIED ACTIVE BASE:
 A60Â
 A65Â
 A66
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ALLIED ACTIVE BASE:
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 A5 (in sector 3-6-7)
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ALLIED BASES: (friendly bases, planes may land but no planes enabled)
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 A1
 A4
 A4
 A6
 A7
 A8
 P10 (port)
 A17
 A17
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ARENA SETTINGS:
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- New Britain map
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 - Axis country Knight
 - Allied country Bishop
 - Neutral country Rook
 - Allied country Bishop
 - Neutral country Rook
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 - fuel burn rate 1.0
 - ack strength 0.3
 - icons range 9000 feet (or 3.0k yards)
 - icons range 9000 feet (or 3.0k yards)
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 - fighter and bomber warning range 63,360 feet (12 miles)
 - tower range set to 63,360 feet (for display only, to match warning range)
 - haze/fog full visability (15 miles)
 - tower range set to 63,360 feet (for display only, to match warning range)
 - haze/fog full visability (15 miles)
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 - radar: OFF
 - enemy collisions: ON
 - friendly collisions: OFF
 - killshooter: OFF
 - time: 07:00 ( 7 AM ) Game Clock
 - formations: OFF
 - enemy collisions: ON
 - friendly collisions: OFF
 - killshooter: OFF
 - time: 07:00 ( 7 AM ) Game Clock
 - formations: OFF
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 - wind
    00 to 02k   SE to NW at 00
    00 to 02k   SE to NW at 00
    04 to 08k   SE to NW at 05
   08 to 14k   SE to NW at 10
    14 to 30k   SE to NW at 15
   over 30k   SE to NW at 20
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