Mountbatten's Melee 42
Introduction
Operation Jubilee brought about some of the fiercest aerial combat since the Battle of Britain raged over the shores, towns and countrysides of England back in 1940. The RAF employed 72 squadrons of aircraft; 48 squadrons of Spitfires, 8 squadrons of Hurricanes, 4 squadrons of Mustang Is, 3 squadrons of Typhoons, 6 squadrons of Bostons, 1 Blenheim squadron, and 2 squadrons of USAAF B-17s in addition to several other types of aircraft in support of operations.
The RAF was opposed by two wings of Luftwaffe fighters from JG 2 and JG 26 comprising 190 aircraft. Attack support was provided from KG 2 and elements of anti-shipping support from KG 53, KG 40 and KG 77. The RAF paid a heavy price for their foray into France that day, August 19, 1942. The Luftwaffe held the keys to the clouds with its heavy deployments of the FW190A fighters and Jabos, which wrestled air superiority from the Allies over the beaches. The aerial combat was so heavy and continuous that the invasion fleet remained in peril from the beginning of the attack until the end even with the RAF aerial umbrella overhead.
Country Percentage
Axis 50%
Allies 50%
Hour 1 Planeset |
||||
Luftwaffe |
Min/Max |
RAF |
Min/Max |
|
FW190A-5 |
Spitfire IX |
|||
BF109G-2 |
Min 8 |
Typhoon IB |
Max 8 |
|
JU88A-4 |
Min 8 |
Hurricane IIC |
Min 8 |
|
Bf110c-4b |
Min 8 |
Boston III |
Min 8 |
Hour 2 Plane and Vehicle Set |
||||
Luftwaffe |
Min/Max |
RAF |
Min/Max |
|
BF109G-2 |
Spitfire IX |
|||
Bf110c-4b |
Hurricane IIC |
|||
SdKfz 251 | LVT(A)-2 | |||
LVT(A)-4 | LVT(A)-4 |
Planeset Ordnance |
||||||
Luftwaffe |
RAF |
|||||
Aircraft |
Ord Type |
Aircraft |
Ord Type |
|||
Ju88A-4 |
(4) 250 Kg Bombs - No Torps |
Boston III |
(4) 500 lb. Bombs |
|||
Bf110C-4b |
(2) 250 Kg Bombs |
Hurricane IIC |
(2) 500 Ib. Bombs |
Victory Conditions
This is a progressive attack and winner-takes-all event.
Each side will be tasked to work towards building security for the second hour.
The Allies will be tasked with closing Saint-Aubin Airfield (A116) and securing the Port of Dieppe (P195). The first hour planning for the Allies will set up for the capture of (P195) in the second hour.
The Axis will attempt to create a condition for the Allies where capturing the Port of Dieppe is more difficult.
IF THEN ELSE (Conditions)...
IF the Allies have any ships remaining at the beginning of the second hour. (Then)
The Allies will receive a new fleet parked offshore of (P195) where vehicles can spawn feet dry.
ELSE
The Allies will receive a new fleet farther out, where vehicles will need to make their way ashore.
END
IF the Port of Dieppe is captured by the Allies. (Then)
The Axis will have an opportunity to recapture to port from a vehicle spawn provided by the setup CM before the end of the frame.
ELSE
The Axis will defend the port until the end of the frame.
END
The winner at the end of the frame will hold the Port of Dieppe (A195).
Special Event Rules
- This is a Multi-life event. Pilots may replane if shot down after the first 30 minutes into the second hour, aircraft only.
- Combatants may rearm at any friendly base.
- Ordnance for each aircraft will be set by the setup CM in the hangar.
- Hangars and ships will be given a destruction weight of 3200 lbs.
- The attackers will have up to T+30 to make their initial attack.
- The bomber and Jabos/FBs alt cap is 14K, and the fighter alt cap is 20K.
- Destroyed targets are down for the remainder of the frame.
- Each side may attack the other's bases near the target area with NO restrictions.
- The Allies may steer their shipping throughout the event. However, they must stay within a required area.
Scoring
Aircraft in this event have "NO" value. They are tools to complete each assigned task. Each side is invited to fly as many aircraft as required to complete the assigned task.
Arena Settings
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Terrain map: BOF44 (2020)
-
Fuel burn rate: 1.0
-
Anti-aircraft gun strength: 0.3
-
Bombsight calibration: AUTOMATIC (MA standard)
-
Icons: 3.0K yards (9,000 feet)
-
Sector Radar ("bar dar"): OFF
-
Dot Radar: OFF
-
Fighter and Bomber warning range: 52,800 feet (10 miles)
-
Tower range set to 79,200 feet (for display only, to match the above setting)
-
Haze range: 12 miles
-
Friendlycollisions: OFF
-
Enemy collisions: ON
-
Kill shooter: OFF
-
Stall Limiter: Set ON (Players may disable)
-
TownDownForCapturePer: 0.7500
-- Wind:
Altitude Speed Direction
00 - 02K 0 NO WIND
02 - 10K 05 W -> E
10 - 18K 13 W -> E
18 - 20K 27 W -> E
20K+ -199 DOWNDRAFT 75MPH
-- Arena Clock:
Frame 1 0715 (7:15 AM, Morning)
Frame 2 0900 (9:00 AM, Morning)
Frame 3 1200 (12:00 PM, Afternoon)
-- Weather:
Cumulus Clouds at 6 and 12 thousand over the target areas and up the French coast.
-- Historical Combat Skins:
Luftwaffe
BF109G-2
Stab II./JG 26 by Devil505
FW190A-5
9./JG 2 by Devil505 (Jabo)
10.(Jabo)/JG 2 by Devil505
III./JG 2 by Kweassa
III./JG 26 by Devil505
III./JG 26 by Kweassa
4./JG 2 by Devil505
JU88A-4
5./KG 77 by Greebo
Ku106 by Greebo
RAF
Spitfire IX
401S RCAF by Greebo
402S AE-B by Jocko417
64S RAF by Greebo
611S RAF by Greebo
Typhoon IB
609S by Greebo
56S RAF by Greebo
Boston III
88FS by BH3841 (Default)
Hurricane IIC
174S/RAF by Greebo
Designer Notes:
Designed by AKWarHwk
Updated August 2025