Adlerangriff
Adlerangriff
By the end of June 1940, Germany had defeated Britain's allies in mainland Europe. Germany’s next move was to conduct an air campaign against Britain. If successful, this plan would either drive Britain into peace talks or cripple its ability to resist a planned seaborne invasion - Operation Sealoin
The first phase of the campaign focused on attacking shipping coastal targets, relatively low risk missions so that the Luftwaffe could recoup its strength after the Battle of France. By August, it was ready to enter an intensified phase, targeting the Royal Air Force itself over southern England. Unternehmen Adlerangriff “Operation Eagle Attack” would see Luftwaffe bombers attacking RAF bases and radar installations while the Bf 109 fighters and Bf 110 destroyers engaged the British Spitfire and Hurricanes in the air.
Churchill had other plans, however - tenacious resistance. Utilizing a network of early warning radar sites and ground spotters, the British fighters could engage the Germans with localized strength.
This FSO will recreate the frantic air battles of the Battle of Britain in August 1940.
Side Split: Allies 48% / Axis 52%
Royal Air Force Fighter Command |
Luftwaffe |
First Sortie Aircraft
Spitfire Mk. 1 |
Max 18 |
Bf 109E-4 |
No Min / No Max |
Hurricane Mk. 1 |
Min 12 |
Bf 110C-4B |
Max 8 |
He 111 |
Min 9 |
Subsequent Sortie Aircraft (Beginning at T+45)
Hurricane Mk. 1 |
Bf 109E-4 |
Ju-87D Stuka |
Ordnance Restrictions:
- Bf 109 has bombs disabled.
- Ju 87 may only carry 250kg or 500kg centerline bombs.
- He 111 will have the 2x 20mm option disabled. He 111 may only carry 32x 50kg bombs or 8x 250kg bombs.
Event Rules and Clarifications
- Alt Cap is 18K for fighters, 14K for Bombers and Stukas.
- He 111’s must bomb from an altitude of no less than 7K in Hour 1.
- Minimums and Maximums are for the first sortie of each frame. CiC’s satisfy the requirement for aircraft with minimums by assigning squads whose combined minimum commitment level meets or exceeds the aircraft minimum.
- Hour 1 target areas must be bombed before T+60 and Hour 1 targets become invalid after T+60.
- Hour 2 targets are available before T+60 for Stukas. All other attackers must wait until T+60.
- Bf 109’s may not strafe down target objects. Only Bf 110’s, He 111’s, and Stukas will score points for destroying target objects.
- Stukas only score Hour 2 values on ground targets, even before T+60.
- Shipping targets will consist of 2 CV fleets with the carriers sunk before the frame starts. (10 target ships in total)
- Hardness of Ships is set to 1,000 pounds.
- Any non-target object that is destroyed will be restored at the earliest convenience by a CM.
- Scoring values will be reduced in Hour 2 to compensate for an increased sortie rate. Aircraft on their first sortie will always score full points against enemy aircraft even after the second hour begins. A player's first sortie ends once they rearm, land, or are shot down. This is to prevent a situation where a last minute strike in Hour 1 can award full bombing points while only risking fewer points for a death on the way home.
- Axis aircraft will show sector counters (Bar Dar) for the Allies when they are within 24 miles of an Allied base. There will be a 90 second delay on position updates.
Scoring
Fighters |
4 - First Sortie (1 - Subsequent Sorties) |
He 111 |
12 - First Sortie (6 - Subsequent Sorties) |
Stukas |
1 |
Hangars |
24 (12 in Hour 2) |
Bunkers (Barracks, Ord, Fuel, Radar), |
6 (1 in Hour 2) |
Ships |
12 (6 in Hour 2) |
Arena Settings
- Terrain: BoB40
- Fuel Burn: 1.0
- Icons: 3K Friendly/Enemy for aircraft.
- Ack: .3
- Object hardness mults[shp]: 1.0
- Object shape settings[de]: 1.0
- Fighter and Bomber warning (Base Flash) range: 63360 (about 12 miles)
- Tower range set to 126720 (about 24 miles)
- Sector Counter (Bar Dar) range 126720 (about 24 miles)
- Sector Counter Alt: 1000ft
- Radar Mode Bishops: Value 464
- Radar Mode Knights: Value 48
- Radar Update Rate: 90 seconds
- Haze/Fog: 15 miles
- Radar: Off
- Enemy collisions: on
- Friendly collisions: off
- Killshooter: off
- Time: 1100 (11AM) Game Clock
- Clouds: light5k
- Wind: 0K-2K NO WIND
2K-12K: SW TO NE- Speed 5
12K-18K: SW TO NE - Speed 10
18K+: 45MPH downdraft